showing 8 games

namepublisher(developer)year arrow_downwarddescription
Super Mario Bros.  Nintendo1985
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[33]***Super Mario Bros. is the pinnacle of pure, unblemished gaming. The 2D platformer, designed by Nintendo's legendary figurehead Shigeru Miyamoto, still remains in our minds the most intuitive and addictive entry in the genre. The title stars "Jump Man" himself, Mario, along with his brother Luigi, and takes players through more than 30 colorful levels of varied theme and design, all of them packed with cute, stylized enemies like the goombas and a wide array of platforms and obstacles. Super Mario Bros. is the first major showpiece for Nintendo's heightened quality of gaming: full of depth, layered with tight control and remarkably clever level creation that spills with secrets and extras.***One of the most important and best-selling games in history. This game was the #1 reason to buy a NES console in its early days. Perfect controls, nice graphics and sounds for its time. Varied levels with many secrets. The major breakthrough for side-scrolling platform games.***Also released on a compilation grouping [game=#8317]Tetris[/game], [game=#5128]Super Mario Bros.[/game] and [game=#8062]Nintendo World Cup[/game] (Only in Europe).***First side-scrolling Mario game. Huge sales for the NES, both in Japan and the USA. A superb platformer and early benchmark for the NES and 8-bit consoles.

Guinness World Records reports this game as the best selling game of all time at 40230000 copies.

[b]Tags[/b]
Landing squarely on an enemies head to defeat them is the first and most common tactic in this game. It was available at the launch time of the NES in the USA (Famicom?). It stars Mario the plumber. he main plot includes rescuing the unfortunate Princess in distress, and saving her kingdom; which is threatened by Bowser. Successful completion of the game completes a story of deliverance. Other royal subjects can be rescued optionally. The common bricks in the game can be smashed directly or by hurdling enemies at them. Although a glitch, Mario or Luigi can preform wall jumps.
[Zerothis]
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Portopia Renzoku Satsujin Jiken  Enix (Chunsoft)1985The first real adventure game for the NES (or any other console system) is a port from a popular game on Japanese homecomputer systems. Instead of typing in commands they changed the system to feature a command list in the rigt side of the screen which you could choose from. This control method set a standard among Japanese-style console adventure games. The game itself is only mildly interesting though. It doesn't have a save feature, neither via battery backup nor passwords. But that isn't really necessary, because the game is very short. The graphics of the few locations are not very detailed and in parts look like drawn by a six-year old kid. The game sold very well on the NES and paved the way for many successors with similar gameplay, but today the content feels rather shallow. The game didn't age very well. labelimageminimize
Super Mario Bros. 2  Nintendo;Hyundai (Nintendo)1988Mario's back! Bigger and badder than ever before! This time it's a fierce action-packed battle to free the land of Subcon from the curse of the evil Wart. It's up to you, along with Mario, Luigi, Toad and the Princess, to fight your way through bizarre multi-level worlds and find him! This time you've got a brand new kind of power - plucking power - and now anything you find can be a weapon. But beware! You've never seen creatures like these! Shyguys and Tweeters! Ninji and Beezos! And you've never had an adventure like this! Only cunning and speed can save you now...***
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[27]***It is no secret that the US/EU version of Super Mario Bros. 2 was just a slightly edited [game=#156334]Yume Kojo Doki Doki Panic[/game] version, because Nintendo thought the [game=#153349]Japanese Super Mario Bros. 2[/game] version was too difficult for non-Japanese audiences (My personal opinion is that it proved to be too hard for Japanese people as well and Nintendo got a good amount of negative feedback and didn't dare to make that mistake again in the US). Besides the characters some other minor graphical details were improved, but the game stays basically the same. Controls are very good and I think it makes a worthy sequel, more so than similar "black sheep" sequels like [game=#7949]Zelda II The Adventure of Link[/game] or [game=#7648]Castlevania II Simons Quest[/game]. Interestingly this game was also released on cartridge in Japan in 1992 (late in the Famicom life cycle) under the name "Super Mario Bros. USA".***The American and European Version of Super Mario Bros. 2 has its roots in the Japanese game 'Dream Factory: Doki Doki Panic'. It was released in Japan in 1992 as 'Super Mario USA'.
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Super Mario Bros. 3  Nintendo1988
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[27]***Mario and Luigi are back and have some new tricks. Wear different suits for flying, short span of invincibility, hopping, swimming and throwing hammers. Collect items for later use. There is now and overworld with multiple branching paths and optional sub levels. King Koopa is back too, with a brood of unruly koopa kids to throw at the brothers.

1 player or 2 players take turns but a players can elect to compeat or cooperate in a 2 player simultaneous bonus minigame game of the original Mario Bros. (simulated)

[spoiler=Controls;Controls]
Enter a level = A
Look at items = B
Select an item = A
Jump = A
Bounce high off enemies = ↓
Bounce high off bouncing blocks = A
Fire = B
Run = B
Duck = ↓
Enter a pipe = ↓
Enter ceiling pipe = A+↑
Enter horizontal pipe = ← or →
Enter a door = ↑
Pick up certain items = B+← or B+→
Kick held items =Release B
Drop certain held items = Hold ↓ + Release B
Flying, use B to run and charge your P meter then press A
Gliding, Hold B (with certain suits)
Mid-air bouncing, tap B (with certain suits)
Leap from water's surface = A+↑, A+↑+→, or A+↑+←[/spoiler]Secrets:
[spoiler=Lots of 1-ups;Lots of 1-ups]Enter level 1-2 with a suit with a tail or get one in the level. There is a horizontal pipe that keeps spitting out goombas. If you bounce high of them (hold A), then float down slowly (tapping B), you can land one one after another without ever touching the ground. Hit 9 in a row to start scoring 1-ups.
This can also be done with the first Dry Bones you meet in the 2nd fortress
In level 3-4: Past the pool of water pounce the koopas once and let them live. Kill the para-goombas. Grab a koopa and kick him between the two blocks below the pipes. Stand on the middle blocks and hopfully avoid Lakitu's eggs. When the 9th eggs fall in the path of the bouncing koopa, you will begin scoring 1-ups.
In level 3-4: Kick a koopa between two cannons where it will destroy the bullets.[/spoiler][spoiler=The incredibly clumsy Frog Suit;Frong Suit]It is most useful in entering pipes that have a current flowing out of them. There is no other way to enter flowing pipes. Some people prefer the swimming ability of this suit to Mario's dog paddle[/spoiler][spoiler=Match game solutions;Match game]
1=10 Coins 2=20 Coins F=Flower
M=Mushroom S=Star X=1-up

F2MSXF
[b]X[/b]F1M2S
M1SMFS

F1XFXM
[b]S[/b]M2SM1
SF2MFS

MF2M1S
[b]F[/b]XM1X2
SFSMFS

XM1MFS
[b]M[/b]1S22F
SXFMFS

MF2F1S
[b]2X[/b]M1XF
SMSMFS

MFXFSS
[b]2S[/b]M1XF
2M1MFS

FSXF2M
[b]1[/b]M2XM1
S[b]F[/b]SMFS

FAXFXM
[b]1[/b]MFSM1
S[b]2[/b]2MFS

Identify these quickly by choosing the cards that I have marked in bold. Start with the left most card in the middle row. It will only take one, or two cards to identify which set you have.[/spoiler][spoiler=Treasure ships instead of hammer brothers;Treasure Ships]On levels 1, 3, 5 and 6, have 11, 22, 33, 44, 55, 66, 77, 88, or 99 coins exactly, have the tens digit in your score match this number (11=1, 99=9), end a stage with an even number on the clock and by matching 3 cards. There are different versions of this game that will also let the ten digit be 5 different from the coins (2 or 7 for 22 or 77, 0 or 5 for 55) and the ending time must be odd instead of even.[/spoiler][spoiler=Warp Whistle;Warp Whistle]Stand on the right corner of the last white block in level 1-3. Duck down and wait, you will eventually fall through the block and behind the scenery. As you begin to fall, run right. If you are fast enough, you will run right behind the goal screen and hit a secret toad's house with a whistle in it.[/spoiler][spoiler=Warp Whistle;Warp Whistle]In the first fortress, don't enter the boss door. Instead, make sure you arrive at the door in a suit with a tail. Flatten the Dry Bone and fly before he revives. Up off the top of the screen (avoid the spiked ceiling) and to the right is a door; you will not be able to see it. But keep running right until the screen stops scrolling. Now press up to enter the door.[/spoiler][spoiler=Warp Whistle;Warp Whistle]On the level 2 overworld map, use a hammer on the rock in the upper right corner of the screen. In this secret area is a Toad house with a frog suit and a hammer bros guarding a Warp Whistle[/spoiler][spoiler=Another secret map area;Another secret map area]Break the rock to the right of 3-5 and ride the canoe[/spoiler][spoiler=Tanooki suits;Tanooki Suits]Level 4-5. There's a hidden vine above the taller of the two cannons that are right next to each other. Bounce off a bullet to get on the vine. It leads to a question brick containing a Tanooki suit
Level 5-5: The second pipe leads to a Tanooki suit.
Level 6-3: Kick a koopa shell at the left block of the first group of three. This vine appears leads to a pipe Tanooki suit.]]Hammer Suit[[spoiler:Hammer Suit|
Level 6-5: Use a koopa to knock out the plants blocking the secret exit. This leads to a toad's house holding a Hammer Suit.]]Kuribo goomba's boot[[spoiler:Kuribo goomba's boot|
This body shoe protects you enough that you can walk on anything, including enemies that are usually deadly to touch.
In Level 5-3, uppercut the bricks that Kuribo is on to evict him from his boot.[/spoiler]
[Zerothis]***Remember when no one had ever heard of a Tanooki Suit or knew that Bowser had a clan of Koopalings? The game that made these things common knowledge is also considered by many to be one of the best ever made. Bowser and the Koopalings are causing chaos yet again, but this time they're going beyond the Mushroom Kingdom into the seven worlds that neighbor it. Now Mario and Luigi must battle new enemies, returning favorites and a new Koopaling in each unique and distinctive world on their way to ultimately taking on Bowser himself. Luckily for the brothers, they have more power-ups available than ever before. Fly above the action using the Super Leaf, swim faster by donning the Frog Suit or defeat enemies using the Hammer Bros. Suit. Use the brand-new overworld map to take the chance to play a minigame in hopes of gaining extra lives or to find a Toad's House where you can pick up additional items. All this (and more) combines into one of gaming's most well-known and beloved titles—are you ready to experience gaming bliss?***For me, this was the game that started it all! It was the first NES game I ever beat (sorry, I was a little late with getting an NES), and it drew me back into the video game world that I had long since abandoned after years of lackluster Atari games.
Even when playing it today, I still think it is one of the greatest games of all time. SMB3 has a multitude of levels with varying, but always creative, obstacles, loads of secrets, special suits (like Tanooki and Hammer Bros.), lots of new enemies, and Kuribo's Shoe! Although much of the game is relatively easy, SMB3 does have its moments of difficulty, and World 8 is a real challenge!
[Spiez]
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Solstice: The Quest for the Staff of Demnos  Sony Imagesoft;Epic Sony Records (Software Creations)1990"From Out of the Darkness... Shall Arise a Challenge To Your Wisdom" Join Shadax's quest as he searches through the deadly fortress of Kastlerock for the six pieces of the magical Staff of Demnos, in a brave attempt to save Princess Eleanor from the evil magician Morbius! Over 250 challenging rooms to explore. Brilliant 3-D graphics, music and sound effects. Powerful potions and magical keys. Fearless evil characters to defeat. Non-violent fun for the entire family!***
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Bigfoot Acclaim Entertainment (Beam Software)1990Get behind the wheel of Bigfoot - King of the Monster Trucks - and drive 14,000 pounds of explosive head-to-head crunching action! First, compete on the most treacherous off-road terrain America has to offer: twisted roads, washed-out bridges, and mud bogs as deep as your truck. Next, upgrade your rig with monster tires, super-charged engines and more. Then, put your pedal to the metal in the toughest events of the monster truck circuit. Caution: Don't blow your engine... Otherwise you'll end up in the junkyard instead of the winner's circle!***
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Monopoly  Parker Brothers;Tomy (Sculptured Software)1991 labelimageminimize
Spider-Man: Return of the Sinister Six  LJN (BITS Studios)1992Doctor Octopus, a genious who made himself a cyborg by grafted 4 artificially intellegent robotic has escaped from prison and wants revenge on Spider-man. He assembles a team including Sandman, Hobgoblin, Electro, Vulture and Mysterio to battle Spider-man. This is a side scrolling platform/beatemup. Spider-man has his basic abilities in this game. Web slinging, swing, climbing, and wall climbing. It set in an early time, by the comic book canon, when he was losing his super powers due to physiological stress. But the game is only loosely related to the comic canon. To shoot web projectiles, Spidy will need to gather powerups. He of course can jump, punch and kick. As is usually the case with Spider-man, the game is set entirely in New York City. No superheros time in New York city is well spent without at least one trip to it's Sewers. Spider-man has only 1 life but does have a life bar. The only way to fill the life bar is by defeating enemies (fbd, fueled by destruction). Spider-man will occasionally need to find bombs, keys or other objects hidden by the villains in order to survive to proceed.
[cjlee001]
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